This was a coding(+drawing) project I created specifically for my computer science A level.
Click here for a video and explanation of the game
Click here to download and play the game
I coded the game from scratch using Python’s module Pygame (Using an Object Oritened Approach). Because of this, a lot of the code likely the most efficient approach, but I’m still happy with what I managed to achieve. Especially so considering I didn’t use an established gaming enginge which does a lot of the coding work for you.
I drew all assets and sprites for the game.
This was my first time attempting pixel art, and i used Aseprite to create it. I also used Tiled to make use of the tileset I created to make the maps for the levels (All of which can be seen here).
Although it may not be ‘perfect’ in terms of pixel art, it was extremely fun experimenting with this new medium, and having to draw art that would actually be used in a game challenged me as an artist quite a bit, especially in the case of the spritesheets. As I had to have animation frames that actually worked.
The game itself is inspired by egyptian mythology, you play as Osiris’ son Horus, who was half falcon. Because of this, i thought it would be interesting if the projectiles in the game were actually feathers, which come out from his wings.
When creating the designs, i wanted to be accurate to their depictions in Egyptian mythology, whilst putting my own spin on them.
The enemies within the game are mummy’s, and the dungeon environment itself is based on egyptian pharaoh tombs.
January 4, 2023